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opengl
阅读量:6244 次
发布时间:2019-06-22

本文共 2552 字,大约阅读时间需要 8 分钟。

 

OpenGL 4.1 Release date: July 26, 2010

 Full API compatibility with 

 

OpenGL 4.3 Release date: August 6, 2012

  •  leveraging GPU parallelism within the context of the graphics pipeline
  • Shader storage buffer objects, allowing shaders to read and write buffer objects like image load/store from 4.2, but through the language rather than function calls.
  • Image format parameter queries
  •  texture compression as a standard feature
  • Full compatibility with  APIs
  • Debug abilities to receive debugging messages during application development
  • Texture views to interpret textures in different ways without data replication
  • Increased memory security and multi-application robustness

Hardware support: Nvidia  and newer, AMD  and newer,  in Intel  processors and newer.

 

OpenGL 4.5 Release date: August 11, 2014

  • OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems.

Hardware support: Nvidia  and newer, AMD  and newer,  in Intel  processors and newer, , and Tegra X1.

 

QT opengl

To summarize which API wrapper to use and when, let’s go through the possible options:

  • QOpenGLFunctionsThe number one choice, unless OpenGL 3/4.x features are desired and the world outside the traditional desktop platforms is not interesting to the application. Cross-platform applications intending to run on the widest possible range of systems are encouraged to to stick to this one, unless they are prepared to guard the usage of OpenGL features not in this class with appropriate runtime checks. QOpenGLFunctions is also what Qt Quick and various other parts of Qt use internally.
  • QOpenGLExtraFunctions – Use it in addition to QOpenGLFunctions whenever OpenGL ES 3.0 and 3.1 features are needed.
  • Versioned wrappers (QOpenGLFunctions_N_M_profile) – When an OpenGL 3/4.x core or compatibility profile is needed and targeting OpenGL ES based systems is not desired at all.

OpenGL ES 3.0

Supported by:

  • Android since version 4.3, on devices with appropriate hardware and drivers, including:
    • /
    •  (Snapdragon version)
    • /ZL
  • iOS since version 7, on devices including:
  • BlackBerry 10 OS since version 10.2, on devices including:

Supported by some recent versions of these GPUs:

  •  300 and 400 series (, , , )
  •  T600 series onwards (Android, ,  7)
  •  Series6 (, Linux)
  •  (Android,  10.8.3, Windows 7)
  •  (Android, Linux, Windows 7)
  •  (Linux)

https://blog.qt.io/blog/2015/09/09/cross-platform-opengl-es-3-apps-with-qt-5-6/

https://en.wikipedia.org/wiki/OpenGL#OpenGL_4.5

Vulkan

GLES 3.1

 

转载于:https://www.cnblogs.com/Searchor/p/6855296.html

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